Post by snipeknight77 on Jan 4, 2011 22:28:27 GMT -5
So, I know everyone is wondering about the game classes. Though there are no separate races, all stats are decided upon two things; starting class and a random generator. If you think this is unfair, pm me with a well put argument, and we will talk.
Alright, the initial Classes will be as such;
Warrior; The master of swords and axes. These masters of attack charge headfirst into the battlefield. They have high attack, but lack in defense and magic.
Rouge; The stealthy dagger user. Rouges are well balanced in attack and defense, and are handy when stealth and speed are a must.
White Mage; The peaceful wand wavers. White mages are users of elemental magics, and use staves and wands in combat. Their defense is admirable, and though they're attack strength is low, the ability to heal teammates is a necessity.
Black Mage; The warrior spell weavers. Like white mages, they practice in the art of elemental magics, though these mages choose to channel it into offense, rather than supplement the team. They're attack is quite high, but they lack in defense, and they're speed is nill.
Archers; The deliverers of death. Archers use their bows and arrows to deliver crippling attacks. With a great blend of attack and speed, these wanderers make short work of beasts of any kind. Though they're magic is low, they do have crippling status effects on enemies.
These are only basic classes. Once people begin to play and get stronger, newer classes will open for each different class. Pick wisely, and you may find good strengths that you can use.
Alright, the initial Classes will be as such;
Warrior; The master of swords and axes. These masters of attack charge headfirst into the battlefield. They have high attack, but lack in defense and magic.
Rouge; The stealthy dagger user. Rouges are well balanced in attack and defense, and are handy when stealth and speed are a must.
White Mage; The peaceful wand wavers. White mages are users of elemental magics, and use staves and wands in combat. Their defense is admirable, and though they're attack strength is low, the ability to heal teammates is a necessity.
Black Mage; The warrior spell weavers. Like white mages, they practice in the art of elemental magics, though these mages choose to channel it into offense, rather than supplement the team. They're attack is quite high, but they lack in defense, and they're speed is nill.
Archers; The deliverers of death. Archers use their bows and arrows to deliver crippling attacks. With a great blend of attack and speed, these wanderers make short work of beasts of any kind. Though they're magic is low, they do have crippling status effects on enemies.
These are only basic classes. Once people begin to play and get stronger, newer classes will open for each different class. Pick wisely, and you may find good strengths that you can use.