Post by Siv on Jan 4, 2011 9:11:39 GMT -5
Introducing...
You could call this a training RPG. I'll be using my favourite system, the Pathfinder RPG System here.
This game is mostly going to be combat. The focus will be on learning the rules for combat in this rather advanced system, and then on to a cycle of: starting a quest, killing the monsters, advancing in power, repeat.
If it turns out one particular questline is interesting people a lot I'll pursue that a bit further into the realms of story-telling.
Rules
Will develop on the rules as we go along, but first things first.
Rules of Posting
There WILL be an order of posting, and posting outside orders, will result in immediate deleting (I'll save the text in a document (if it's long and well written), but I will not hesitate otherwise.)
This means that absence for more than 1 day in a row should be informed if at all possible. I know, no one can predict computer crashes etc., but please show respect for the others by letting us know.
Lengthy, unwarned absence, will lead to temporary removal from the plotline, which you will not be able to reenter before the next plotline starts or if you request it, when I can find an opening, at my own convenience.
Lengthy absence, if warned off, will probably result in removal from the current fight, maybe plotline if it is very long, but you will be reinserted as very soon as possible.
Posting Rules outside Combat:
Posting Rules in Combat
Rules of Combat
For the first combat scene we will stick to the very basic, and we will keep to that until people are ready to expand.
1) A turn (1 in character post in combat) consists of the following actions, and has an in game total time-length of 6 seconds
Types of Actions
Standard Actions:
(In progress - Please write a post if you want to participate)
You could call this a training RPG. I'll be using my favourite system, the Pathfinder RPG System here.
This game is mostly going to be combat. The focus will be on learning the rules for combat in this rather advanced system, and then on to a cycle of: starting a quest, killing the monsters, advancing in power, repeat.
If it turns out one particular questline is interesting people a lot I'll pursue that a bit further into the realms of story-telling.
Rules
Will develop on the rules as we go along, but first things first.
Rules of Posting
There WILL be an order of posting, and posting outside orders, will result in immediate deleting (I'll save the text in a document (if it's long and well written), but I will not hesitate otherwise.)
This means that absence for more than 1 day in a row should be informed if at all possible. I know, no one can predict computer crashes etc., but please show respect for the others by letting us know.
Lengthy, unwarned absence, will lead to temporary removal from the plotline, which you will not be able to reenter before the next plotline starts or if you request it, when I can find an opening, at my own convenience.
Lengthy absence, if warned off, will probably result in removal from the current fight, maybe plotline if it is very long, but you will be reinserted as very soon as possible.
Posting Rules outside Combat:
- 1) Do not take control of others actions in any way. This includes NPCs, they will be purely under my control.
- 2) Do not write multiple actions in one post. Write one, well-described, rule-obeying action.
- 3)Do not write more than one post in character at a time, and always wait for your turn before writing more.
- Exception to Rule 3: You may write out-side character posts as often as neccesary, but please state this clearly at the top of the post and do not put in character ad out of character text in same post.
- Exception to Rule 3: You may interrupt, writing a one sentence, simple action. An interruption post, must be related to the last action, must be realistic and must have a (INTERRUPT!) message at its top.
- Apply common sense to your characters actions and words, and obey the general forum rules in what you write (ex. no personal insults directed at the player and not the character)
Posting Rules in Combat
- Adhere to the non-combat posting rules, unless ány of the below states anything else.
- Act on turn. Combat turnorder may differ from normal turnorder.
- Always wait for my reply to your action before writing again. You do not decide the outcome of your action yourself.
- Do not post an action, which relates to another players action, before I have posted the result of that players action. If you action is entirely unrelated, you may post it, so long as you do it in turnorder.
- Stick to the given combat rules in your posts. If you want to make an action outside the given rules try to reformulate it to fit the given rules, or ask me about what to do.
- Do not write more than your own combat turn allows.
- You can not Interrupt in combat.
- Ask if you have any questions, but do so out of character.
Rules of Combat
For the first combat scene we will stick to the very basic, and we will keep to that until people are ready to expand.
1) A turn (1 in character post in combat) consists of the following actions, and has an in game total time-length of 6 seconds
- 1 Standard action
- 1 Move action
- 1 Swift action
- Any (reasonable) number of free actions
OR - 1 Full-Round Action
- 1 Swift Action
- Any (reasonable) number of free actions
Types of Actions
Standard Actions:
- A melee attack
- A ranged attack
- An unarmed attack
- Cast a spell
- Draw a hidden weapon
- Channel energy
- Concentrate on a spell
- Dismiss a spell
- Light a torch
- Total defense
- Use a skill (with some exceptions)
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(In progress - Please write a post if you want to participate)